But most importantly are the hilly surfaces along the way. Riders are liable to knock their challengers off their bikes if they're to smash into them or land on top of each other from a jump. Physics play the biggest role here for determining how players are going to be ahead in first or be left behind in the dust. ATV takes its system directly from MX Unleashed (of course), and applies its riders for winding variables of swelled tracks. I mean, there's not a whole lot you can really do with the genre, but still. If you've played one off-road racer for the PlayStation 2, it feels like you've played them all on some level. How these races are interpreted is pretty much how you'd imagine them as. Since there lies a total of just 16 racing tracks composed over both sets of matches (making up 32 in all), there's not much of a major incentive to retread these races aside from getting to drive an ATV instead of a MX bike, and vice versa. The type of change happening for both competitions now is to allow players to choose whether they'd like to either complete these sets of 16 unique tracks with one vehicle type or the other. The Nationals league is set in an outdoor motocross territory, where the THQ SX ones are placed in man-made supercross arenas. With the major single player's meat and potatoes of the game excluding anything but the MX bikes last year, now players can complete 16 tracks in total for each of this year's versions of Nationals and THQ SX championships by way of biped or by way of quadruped. This year's offering sort of does things a little differently. Though, the area in which these non-MX vehicles were able to function was limited to a few portions of the game - which were excluded from the main racing modules. Monster and sport trucks, biplanes, and ATVs could all have been driven around as well. Last year's MX Unleashed pioneered the idea to have its players able to ride around with more than their motored bikes. ATV Unleashed uses that title not because there is an opportunity made to race two wheels against four, but rather to convey the fact that there is more to the game than just laying your fanny on a single vehicle's seat. Thinking that way wouldn't be totally incorrect however, that's not really the kind of concept that's fueling the fires behind this sequel to 2004's MX Unleashed. ATV Unleashed, it sounds like a game that's primary function is to pit MX motorbikes against ATV quads. That game became MX Unleashed, and now predictably a year later THQ and Rainbow Studios have unleashed another Unleashed for gamers who like their racing dirty. The effect of the ownership was obviously to use Rainbow's expertise in the racing arena for establishing an as-of-yet unseen franchise that the company could continue its run of its mill traditions with. This was an odd play for them to do this then, since Rainbow Studios was picked up by THQ two years earlier. Last year for the first time, THQ published a game from Rainbow Studios, the original development team behind Sony's popular ATV Offroad games. With their wrestling and with their off-road racing subjects, THQ is known for their particular niches. THQ is one of the many publishers to bombard gamers year after year with the same standard franchises that further build upon the namesake of a label. Companies find the makings of milking a franchise useful to be progressive, rich, and ultimately lazy. It's a common procedure recognized as undergoing the whole rinse, wash, and repeat of milking a brand name. You know, there's a tactic used often in the gaming industry.
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